road rage!

Owing to the traffic and the time it takes me to get from one place to another it helps to occupy your head with crap. some play music, some talk on the phone while driving, some sing, some get pissed some play race
this is my method.i image the ride to be a videogame that i am playing. its a multiplayer/strategy/roleplaying/fantsy meets reality kinda game...
you need to get wherever to save the girl. you have monsters on the road, looking to piss you off, and some times they win and u go home all angry, or you win and u go home less angry after a well deserved victory.
if i was to write a synopses this would be it:

this is how it goes. you have a vehicle and a destination. and you have to be there in a stipulated time. the scenarios change every time you log on. its on your way to office, to a friends house, a simple cruise through the city. could be anything. you come across these obstacles on the road. they again could be anything.. creatures, monsters, zombies, immobile obstacles and a huge array of them. i try to quantify them below.

1. the zombies:
like the name suggests, they are barely there, flesh and bones but totally indifferent to the moving vehicles. they walk/hop/skip/jump/corss and have a very ingenious bag of unpredictable tricks that you have to be weary of. low carnage capacity.

2. the werewolves:
these have similar vehicles like you do. dead in the head, but they just have to get to some place in a hurry, no finesse, appalling riders, really awkward but still in a hurry. mostly found in vehicles at-least one class above its handling capacity high carnage possibilities.

3. the vampires:
purebreeeds. these are the most polished of the villains, smooth riders, clean turns, great control over their own vehicles, cold, oblivious of the damage caused and always ready to move in for the kill. they instigate rage on the streets and finally draw blood. always on the lookout, waiting in dark alleys, with cold eyes and warm engines the scariest in congestion. no regard for anyone around, the more the annoy the stronger they get. very high carnage possibilities.

4. the were-zombies:
these are zombies converted to werewolves. high on damage, low on speed, accuracy, always leave a mess, they are the bulk of the moving mass, they slow you down, cause delay and involuntarily make it easier for the other engined creatures to move in for the kill. damage possiblilty high.

5. the shapeshifters.
these are the worst of the lot. the most unpredictable, the hardest to beat. they ac as all the above as and when they desire and think they are the best of the lot. when actually the only damage they cause is to themselves. always cocky, always trying to pull a fast one and almost never make it.

6. the hyenas:
these are the noisy nuisance. they sit on the sidelines. hunt generally in packs, one mistake and u hit a zombie, vampire, werewolf, a shape-shifter and you are done for it. the hound you, hunt you down and eat you alive with babble. the scariest on the streets are these who actually never are on it. yes.. but they also get mobile every so often and become shape-shifters themselves.

7. the cattle:
they are pseudo zombies, move in packs, not awkward, hyper comfortable and aloof of their surroundings. no regard for safely of their own or the others not in their pack, would very comfortably stop in the middle of a road to graze in on a juicy piece of gossip. also found vehicle borne, again in packs but the simgular ones are deadly .. they would most definitely have a mobile phone to their ear and a hand off the controls! beware!

8. the traps:
these are the worst. these come through some time warp thing. today its a good road, tomorrow it will be a gaping hole! you wont know what hit you, you have no one to blame, no one to scold, just a few cattle around who wont bother and a few hyenas who bother too much!

its the game of life people .. play responsibly!

if i were to sell this as a real life game,, would u buy it?
:)
top